Monday, August 15, 2016

Animation - "Race to Oz" Puppet Process for POP! Slots from Kaycie D. on Vimeo.

Animation - "Race to Oz" Tin Man (all scenes) for POP! Slots from Kaycie D. on Vimeo.

Animation - "Race to Oz" Winkie for POP! Slots from Kaycie D. on Vimeo.

Animation - "Race to Oz" Good Witch for POP! Slots from Kaycie D. on Vimeo.


This was my biggest project from last year. I helped out on another game for POP! Slots called "Race to Oz", which included a side-scrolling "race" bonus game. I got to delve into a new process of animation: First, we roughed out the character animations using traditional hand-drawn animation. Then, we built "puppets" in Photoshop and rigged them in Flash. Instead of cleaning up and coloring the hand-drawn animation, we matched the puppet to the rough. Overall, it is defined as puppet animation but it still has the feel of hand-drawn.

Above are some character animations that I took from rough to finish. It was a fun experience!

rough animator for the Tin Man, Winkie and Good Witch/puppet animator for all: Kaycie D. (myself)
Dorothy rough animation/puppet animator for Dorothy: Robin Mitchell
Scarecrow and Lion rough animation: Chang Dai
Character designs: Robin Mitchell and Chang Dai

Background design: Chang Dai, painted by Jean Liang

Animation - "Around the World in 80 Days" and "Jack and the Beanstalk" for POP! Slots

Animation - "Around the World in 80 Plays" for POP! Slots from Kaycie D. on Vimeo.


Animation - "Jack and the Beanstalk" for POP! Slots from Kaycie D. on Vimeo.

Whoo! I can finally upload the animation I did last year! This is for our new app, POP! Slots (now available on iOS and Android), where I was put in charge of the symbol animation for these two games.

rough animator/final puppet animator: Kaycie D. (me)
assistant puppet animator: Michelle McCammon